ForRent.com had spent most of its development initiatives building and improving on their web experience. Although they had an Android app it had long been forgotten and was performing poorly. So, the task given to me was to redesign a new version of the ForRent.com Android app that not only looked good but performed just as well.
During the project I wore many hats. I was brought onto the project as the lead project manager and was given a portion of the bandwidth of a small development team. With limited resources I helped create the designs and prototypes alongside the Android designer. The previous app didn’t have any documentation or defined metrics so I also organized these documents early on.
I worked with managers to find out what the must-have features would be. I then littered my phone with any related apps so I could understand how users are using similar apps.
Now that I understood the path I would test I started sketching out the app in whole. After completing the series of sketches I’d meet with key stakeholders, other designers, and developers to gathers feedback and reiterate.
Once everyone was happy with a set of sketches I started getting them onto a computer. I worked closely with another designer to set design standards and create a cohesive and unique Android experience.
After Designs were created I began testing them. Getting this prototype into users hands and learning from how they interacted with it provided valuable feedback that allowed us to improve on our designs before spending any money on development efforts.
Once the app was designed and tested we moved over to development. I was in charge of leading the project through the development phase to ensure that the final product would still meet stakeholder expectations.
Whilst we were still caught in the hype of the launch I was keeping a close eye on how our users were interacting with the app and measuring against our success metrics. We would continue to refine what we had and add improvements to keep our users engaged.